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[HOWTO] Your JSGME-MOD-List For SH3

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REV_BL!TZKR!EG:
Many players (not only newbies) ask for recommendations and for which mega-mod or singular mods to decide for.

On 20150907 I began to post collected MOD-lists in sorted order and asked everyone to "post your own favourite JSGME-MOD-List here so we have something to try out for new guys (as "inspiration")"! I also explicitly asked: "Please do not misuse this thread for discussion. => Use the main-threads of the very mega-mods."

Feedback was good.
sublynx: A very handy list! Sticky material?
limkol: Some good lists there. Good initiative Blitzkrieg.

Only briefly later I got a mail from Jimbuna that someone was complaining that I posted his MOD-list without asking. Of course I was not given any name and I thought "Come on, these lists were public on the forum, so wtf". And got no reply back. Must have been Jimbuna himself then...

Later the thread began to derail right after the usual suspects from SuSi's "welcome-comitee" came and posted their senseless junk of "Welcome, welcome" - as always without providing anything to the subject. After I called that person to order (because the SuSi-jerk-moderators never care for their forum and always call the productive persons) I was given another infraction, so it derailed more and more. And of course and as always big, big thanks to FAHNENBOHN KENDRAS, who cannot follow rules and who contributed his part to derail the thread into small talk -  into small-talk which I had previously explicitly requested to desist from.

Now we recreate this here again. On my forum, with no censorship. No more SuSi-false-attitude. No more derailing, no more useless welcome-crap, just a practical and useful list with working links!

Read the simple instructions in [HOWTO] EXPORT YOUR MOD LIST FROM JSGME!


READ MORE ABOUT |DEF| - The Doenitz Elite Flotilla
Home of » S3A - S3F - S3G - TS3 «

REV_BL!TZKR!EG:
Always keep in mind: Some mods play well together and some do not. Also, some only play nicely together when installed in a particular order. Mod B can over write files in mod A, and then mod C can overwrite files in either or both A and B, and so on and so on, causing all sorts of problems.


* On the basis of GWX

* 33lima/DEF
* 3catcircus
* Aces
* Adour
* akm74
* alvaro
* banryu79
* BossMark
* Captain Funk
* complutum/x-DEF
* Damo
* Dbledip
* Doolar Semler #1
* Ducimus/x-GWX-Team
* ericlea
* Fido/SEF
* Fifi's
* fitzcarraldo #1
* flag4
* Frau Kaleu
* Fubar2Niner/x-DEF
* GreyOctober
* gribelo
* Hans Uberman
* hauangua
* HW3/x-WaW
* ivanov.ruslan
* J0313
* jaxa
* JCWolf #1
* jreid666
* jscharpf
* JScones/x-GWX-Team
* Kaleun Wagner
* Krieg Francis
* kyle9154
* Martin James
* Meldric
* Niedowidek/x-DEF
* nik112
* Niume
* Nukesub
* OSU
* Reinhard Hardegen/x-DEF
* rudewarrior/x-DEF - plus S3C-mods (!)
* s7rikeback/x-DEF
* Sailor Steve
* siege00
* Syxx_Killer
* the beast
* u_crank
* ubootwafel
* VikingGranddad
* vonHarris/x-DEF
* VonHelsching
* von Kinderei
* Wreford-Brown - plus S3C-mods (!)
* On the basis of NYGM

* brett25
* bstanko6/x-DEF
* BigWalleye
* Eikson
* fastfed
* FUBAR295/x-DEF
* gatordad/x-DEF
* jakethescot
* Obltn Strand
* Stiebler
* sublynx
* U-301 (KUrtz)
* On the basis of WAC

* geosub1978
* GT182
* hauangua
* lion389
* Makman94
* ivanov.ruslan
* On the basis of CCoM/LSH

* rowi58
* JPB La Vache qui rit
* Soups on the basis of --- uncertain ---

* Delanski
* JuanLiquid
* Niume
* olddriedseaweed
* Skubber
* SteedLAST UPDATED: see last edit date

REV_BL!TZKR!EG:
GWX 3.0
GWX 3 Wil, St Naz and Schluese and other units - Bigboywooly
GWX Community Units
Das Boot Officers - AIL
Small Moon - AIL
Das Boot Sound Mod SH3
DBSM SH3 Speech Fix
Ultimate Aircraft Sounds
Spirit of Machines - Einbecker
Torpedo Fire (German) v1.02 - Ktl_KUrtz
No Rank Or Medals On Crew - Dertien
Remove GWX Compass - ichso
Simfeeling 6-Dials Mod - FLB_ U-999
Clean Nav Map
Assisted Plotting Mod
English-To-German Names - Phoenix3000
Historically Accurate U-Boot Emblems - Conus
Halo Not Visible Through Body - Anvart
New Compass Graphics U-505 - Hitman
Port People - Pascal
My Favorite Uniforms - New Uniforms and Das Boot Clothes
Realistic Blueprint Damage Screens - Pascal
Remove Station Labels
SH3 Color Icons - Capt. Teach
Waterstream+Exhaust Kombimod v2.3 - Rubini/Racerboy/h.sie
Modified Searchlight Beams - OLC
U-Boot Bases Map with New St. Nazaire - meduza
Lifeboats & Debris v4 - Rubini/Privateer
Open Hatch v3.09 - Diving Duck
Open Hatch Conning Deck Cam Fix - Diving Duck
SH4 Maptools for SH3 - Racerboy (aka TheDarkWraith)
Head 04 Fix - Anvart
SH3 Officer Faces
Aces' Modified Headphones

JSGME:

Alex Do-24
Aces' Crew On Deck Stand Alone GWX
Aces' Radio Room Postcards
SH5 Water for GWX 0.9 20 Km -
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
GWX DFa Flags and Pennants 2010 - Anvart
Clearsky Clouds - Rubini
FM30_UpDown - Anvart
FM New Interior - FlakMonkey
FM NI Fix for FM30 UpDown - FlakMonkey
Conning Tower Open Hatch
Aces Multimod Compatability Fix v1.3 release - Aces
SH4 Effects for SH3 - Racerboy/TheDarkWraith
Torpedo Damage Final -
Tuddley's Barracks Screen
h.sie's Colored Hull Integrity Indicator
Torpedo HAHD GWX - h.sie
Ricks GWX Rec Manual Final
Aces' St. Nazair Super Pens v5.1 GWX
Decks Awash + Fuel Economy - Wreford-Brown
Extras for Wilhelmshaven Campaign - Wreford-Brown
Type IIa Tuneup Dark
VIIB Early War Skin -
New Freecam Mod - Asanovic7
No Continuous 'Ship Spotted'
Seabed Repair Mod
Searchlights Removed -
Sober's 3D Waves - Sober
Type IIa Flags & Pennants - Anvart
Type VIIa Features - Wreford-Brown
Type IIb AI Camo - Sean (changed to IIA)

Always reinstall my own Cfg text files

Tools

SH3 Commander - JScones
SH3 Weather - Sqweetis
SH3Gen - Christian
SH3 Contacts - Nicolás




06/2015:
GWX 3.0
Hardcode Fixes - h.sie
GWX 3 Wil, St Naz and Schluese and other units v7 - Bigboywooly
Remove GWX Compass - ichso
Simfeeling 6-Dials Mod - FLB-Sale_U-999
Anschütz Kompass - Leitender
New Interiors 2.1D - FlakMonkey
(replaces Diving Duck's Open Hatch mod)
Open Hatch Conning Deck Cam Fix - Diving Duck
TMTv2+ThomsensShips v4.4 for GWX3+Xtra Ships
Assisted Plotting Mod - Observer
Waterstream+Exhaust Kombimod v2.3 - Rubini/Racerboy/h.sie
Lifeboats & Debris v4 - Rubini/Privateer
SH4 Maptools for SH3 - Latemail
GWX DFa Flags and Pennants 2010 - Anvart
FM30_UpDown - Anvart
FM NI Fix for FM30 UpDown - FlakMonkey
h.sie's Colored Hull Integrity Indicator
New Lorient - Alfred Keitzer
Sound My Way - From several sound mods
Das Boot Sound Mod SH3 - Sailor Steve, based on
'Projeckt Schwertfisch', by the SH2 modders
DBSM SH3 Speech Fix - Sailor Steve
Ultimate Aircraft Sounds - AOTD_MadMax
Spirit of Machines - Einbecker
Torpedo Fire (German) v1.02 - Ktl_KUrtz
Das Boot Officers - AILantic
Small Moon - AILantic
No Rank on Crew - Dertien
Das Boot Clothes - lafeeverted
Clean Nav Map - Don't remember
English-To-German Names - Phoenix3000
Historically Accurate U-Boot Emblems - Conus
Halo Not Visible Through Body - Anvart
Port People - Pascal
Realistic Blueprint Damage Screens - Pascal
Remove Station Labels
SH3 Color Icons - Capt. Teach
Modified Searchlight Beams - OneLifeCrisis
U-Boot Bases Map with New St. Nazaire - meduza
Head 04 Fix - Anvart
SH3 Officer Faces
Aces' Modified Headphones
Aces' Crew On Deck Stand Alone GWX
Clearsky Clouds - Rubini
A-I Class Destroyers - The Frog
J-Z Class Destroyers - The Frog
SH4 Effects for SH3 - Racerboy/TheDarkWraith
Torpedo Damage Final - Ocean Blue
Tuddley's Barracks Screen
Rick's Alternate Rec Manual - Rik007
GWX Turm Lights Fix - Privateer/Jimbuna
KB's Diesel Sound Mod - kristenburnout
No Continuous 'Ship Spotted'
Torpedoraum Typ II - MCHALO12
New Freecam Mod - Asanovic7
Seabed Repair Mod - Mikhayl
Searchlights Removed - schlechter pfennig
SH4 Maptools for SH3 - Latemail
Merchant Fleet Mod - Iambecomelife

The following get changed regularly depending on where I'm at and what boat I'm using (I'm running 4 campaigns concurrently). More will be added as the war progresses).

SH5 Water for GWX 0.9 20 Km - Rik007
Type VIIa Features - Wreford-Brown
VIIB Early War Skin - Sledgehammer427
Type IIb AI Camo - Sean (changed to IIA)

REV_BL!TZKR!EG:
3FunnelLiner
Aces' Radio Room Postcards
Aces' Crew On Deck - Stand alone mod v1 GWX Version
Aces' Modified Headphones
AmphibiousOperationShips
ArkRoyal
BBWarspite
BritishAsdicMkIFinal
Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun
Deck gun sound
Elite U-Boot Binoculars
EoBritainArmed
Flags_enlighten
Foam 512x512
GWX - Contact Color
GWX - Enhanced Damage Effects
GWX 3 - Msn Os Lite
GWX 3.0 Additional Ranks
GWX_DFa-Flag&Pens_2010
Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) 2x MG-34 version for GWX
IXB No.1
GWX - Main movie - 'Das Boot'
Jap-Handelskreuzer
LifeBoats&Debris_v4
NCL_Leander_mod_full
New 20mm Flak beta v1.1
New U-Boot Guns 1.2
Pascal_Binoculars_Black
Q Ship mod GWX3.0
QueenElizabethArmed
QueenMaryFixed
RMSTitanicFin
Scir***923;-Tikigod- repeated order
SH3-Blue Night Map
SH4Style_flagS_midSpeed
SH5-Ships_V2
ssNormandie
TheDarkWraith_Ejecting_Pilot(s)_v2_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Torpedo damage Final
Torpedo_HAHD_1024_GWX
TorpedoTubesFfireFinal vGW
TT SSArandoraStar
TT USS West Point
VonDos' HMS Glorious
VonDos' RMS Laconia
Waterstream+Exhaust Combi V2.3 for GWX3
WB's Fuel Economy v1.2
Wooden_Lifeboats_Mod_1.1
IXB BREMEN
Type IXc - Bremen
Type VII Black and White and Grey MK2
Aces Hi Res Uniforms and Medals Mk 2
MEDALS for KM Blue All Crew Uniforms & Headdress Mod v1.0
FW-190 [TBFTB]

plus
1. Some ships of the MFM 3,2 added one at a time by hand
2. Changes to basic.cfg for more officers on board the IX (from 5 to 6) , sinking neutral ship renown factor set to +1
3. Changes to GamepalySettings.cfg
4. Added the GWX skin pack to SH3 commander
5. Changes to basic.cfg and the corresponding SH3 commander files for additional ranks


alternatively LSH3V7(2020):
_LSH3-2020__HistoricalMessages
_LSH3-2020_GUI_Addon-SH3-ClassicDials
_LSH3-2020_SLS_SpecialEffectsBig
Type IXB - Bremen
Waterstream+Exhaust Combi V2.3 for GWX3
Wooden_Lifeboats_Mod_1.1
Thomsen's Sound Pack V3.2cg
_LSH3-2020___Patch_HSIE-V16B1
TorpedoTubesFfireFinal vStock
Type IXc - Bremen

REV_BL!TZKR!EG:
01b_NYGM Tonnage War V2.5 – Stand Alone Version
02b_NYGM3_New
03b_NYGM3_6D
04b_IABLShipsforNYGM_New
05b_3rd Flotilla Mod
06b_NYGM HiRes Submarines
07a_CaptainAmericaOfficerIcons
08b_Enhanced Nav Map Plotting Tools
09b_MaGui F
10b_MaGui F FIX for NYGM3.4
11b_German Images for MaGui F
13b_Supplement to V16B1 (JSGME)
14a_Dertien No Rank On Crew
15a_Evansuniforms2
16a_Guns
17a_KB's Diesel Sound Mod
18b_LifeBoats&Debris_v4
19a_More wounded & less dead crew v2 - for V16B1 (JSGME)
20a_Spirit of machines
21b_TMT mod (NYGM version)
22a_Type VII No.3
24a_antilag
25b_gap's menutools
26b_M.E.P v4.2
27b_Optional - FSF for MEP v4.2
28b_Optional - ShipVanishingHull for MEP v4.2
29b_M.E.P v4.2 - VisualSensors for NYGM 3.6b
30a_Rubini´s Underwater dust&plancton v1
31b_Charts addon 1.4
32a_feuerfreiloading
33b_Harbor Traffic Add-In
34b_anschütz kompass
35b_JFO sublynx version
36b_WB's Mission Orders v1.2 jfo sublynx
37b_Lagewinkelscheibe for nygmmaguif etc
38b_lynxwethrnygmhsiemepharborhsiemenuscr
23a_sublynxmap
23a_Brown_Grey_Map
BrownGreyMapFix_OLC_based_GUIs
Sh3_volumetric_clouds&fog_V2.2
Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch


This is a big job, so I'll keep it short:

mods 1 - 3: NYGM - installed in search of difficulty
4 more ships for realism and difficulty of correct recognition
5 added 3rd Flotilla for a new base
6 hi-resolution skins for the boats
7 eye candy icons
8 plotting tools for ease of use and accuracy
9 - 11 MaGui for a polished, versatile and good looking GUI
13 h.sie's mod for added realism and difficulty
14 eyecandy realism: no ranking on clothing
15 ditto: more versatility on clothing
16 ear candy realism: real gun sounds
17 ditto: the one mod I could not live without - the diesel sound really takes you inside the U-Boot
18 eye candy realism: lifeboats added
19 added chance of getting wounded people - so far in my careers I never have wounded people though, I either make with no dead or wounded, or the whole crew dies
20 ear candy: more engine sounds
21 a fix for the dimensions of the ships in NYGM, IIRC
22 the coolest skin for my boat - I feel that the pattern makes it impossible for the enemy to estimate my distance
24 a technical addition, supposedly lessens lag
25 menu tools from a mod for SH5, made by gap, copied by me for personal use, not released
26 - 29 eye candy: better looking environment, ships' hulls not seen at long distances
30 eye candy: dust and plancton drift around when underwater
31 ease of use: all the little info papers on this and that I used to clutter my table with are now availabe in the game screens for easy access
32 eye candy: a loading screen made by feuerfrei and modified by me for personal use, not released
33 eye candy: more ships for NYGM's harbours
34 accurate and realistic compass. Very accurate, very easy to use
35 Just Follow Orders mod, modified by me for personal use, not released. Gives you the orders BdU actually gave during the war, making it easier to try to follow historically correct procedures
37 a tool for getting targeting info via ship sightings. Helps when manually targeting with no U-Boot or ship positions updated to the navigation room map. Made by Hitman IIRC, modified by me for personal use, not released
38 modified weather aiming for constant, but small step weather changing, not released, as the development is not ready
23a sublynxmap a personalized map that clears up some of the "dirt" visible in the map and adds a maneuvering board for manual targeting
23a brown grey map takes the colors off the map so that it looks more authentic
36 more radio traffic for a more historical feeling to the game, modified by me for personal use, not released
SH3 volumetric clouds for more realistic looking sky
Raptor's uniforms for more realistic clothing

The thing I have aimed for is a historical feeling. I feel that the mix works pretty well, but it's a very personalized complicated mod soup, that makes it difficult to try new things. When I get more time to actually play some more I'm looking forward to try LGN1's log system that forces one to guess how the sinkings went, instead of how it goes now (you always know exactly what you sank and what not)

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