01b_NYGM Tonnage War V2.5 – Stand Alone Version
02b_NYGM3_New
03b_NYGM3_6D
04b_IABLShipsforNYGM_New
05b_3rd Flotilla Mod
06b_NYGM HiRes Submarines
07a_CaptainAmericaOfficerIcons
08b_Enhanced Nav Map Plotting Tools
09b_MaGui F
10b_MaGui F FIX for NYGM3.4
11b_German Images for MaGui F
13b_Supplement to V16B1 (JSGME)
14a_Dertien No Rank On Crew
15a_Evansuniforms2
16a_Guns
17a_KB's Diesel Sound Mod
18b_LifeBoats&Debris_v4
19a_More wounded & less dead crew v2 - for V16B1 (JSGME)
20a_Spirit of machines
21b_TMT mod (NYGM version)
22a_Type VII No.3
24a_antilag
25b_gap's menutools
26b_M.E.P v4.2
27b_Optional - FSF for MEP v4.2
28b_Optional - ShipVanishingHull for MEP v4.2
29b_M.E.P v4.2 - VisualSensors for NYGM 3.6b
30a_Rubini´s Underwater dust&plancton v1
31b_Charts addon 1.4
32a_feuerfreiloading
33b_Harbor Traffic Add-In
34b_anschütz kompass
35b_JFO sublynx version
36b_WB's Mission Orders v1.2 jfo sublynx
37b_Lagewinkelscheibe for nygmmaguif etc
38b_lynxwethrnygmhsiemepharborhsiemenuscr
23a_sublynxmap
23a_Brown_Grey_Map
BrownGreyMapFix_OLC_based_GUIs
Sh3_volumetric_clouds&fog_V2.2
Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch
This is a big job, so I'll keep it short:
mods 1 - 3: NYGM - installed in search of difficulty
4 more ships for realism and difficulty of correct recognition
5 added 3rd Flotilla for a new base
6 hi-resolution skins for the boats
7 eye candy icons
8 plotting tools for ease of use and accuracy
9 - 11 MaGui for a polished, versatile and good looking GUI
13 h.sie's mod for added realism and difficulty
14 eyecandy realism: no ranking on clothing
15 ditto: more versatility on clothing
16 ear candy realism: real gun sounds
17 ditto: the one mod I could not live without - the diesel sound really takes you inside the U-Boot
18 eye candy realism: lifeboats added
19 added chance of getting wounded people - so far in my careers I never have wounded people though, I either make with no dead or wounded, or the whole crew dies
20 ear candy: more engine sounds
21 a fix for the dimensions of the ships in NYGM, IIRC
22 the coolest skin for my boat - I feel that the pattern makes it impossible for the enemy to estimate my distance
24 a technical addition, supposedly lessens lag
25 menu tools from a mod for SH5, made by gap, copied by me for personal use, not released
26 - 29 eye candy: better looking environment, ships' hulls not seen at long distances
30 eye candy: dust and plancton drift around when underwater
31 ease of use: all the little info papers on this and that I used to clutter my table with are now availabe in the game screens for easy access
32 eye candy: a loading screen made by feuerfrei and modified by me for personal use, not released
33 eye candy: more ships for NYGM's harbours
34 accurate and realistic compass. Very accurate, very easy to use
35 Just Follow Orders mod, modified by me for personal use, not released. Gives you the orders BdU actually gave during the war, making it easier to try to follow historically correct procedures
37 a tool for getting targeting info via ship sightings. Helps when manually targeting with no U-Boot or ship positions updated to the navigation room map. Made by Hitman IIRC, modified by me for personal use, not released
38 modified weather aiming for constant, but small step weather changing, not released, as the development is not ready
23a sublynxmap a personalized map that clears up some of the "dirt" visible in the map and adds a maneuvering board for manual targeting
23a brown grey map takes the colors off the map so that it looks more authentic
36 more radio traffic for a more historical feeling to the game, modified by me for personal use, not released
SH3 volumetric clouds for more realistic looking sky
Raptor's uniforms for more realistic clothing
The thing I have aimed for is a historical feeling. I feel that the mix works pretty well, but it's a very personalized complicated mod soup, that makes it difficult to try new things. When I get more time to actually play some more I'm looking forward to try LGN1's log system that forces one to guess how the sinkings went, instead of how it goes now (you always know exactly what you sank and what not)