TweekSH3 makes changes to time compression, map settings and auto-identify of targets.
TweekSUB makes changes to the torpedo loadout of any or all subs.
| Torpedos:
|
Torpedo index:
0=T I (gas/steam, fast with wake)
1=T I FaT I (same but with FaT pattern running capability)
2=T II (electric wakeless, slow and unreliable [?])
3=T III (electric wakeless, slow, the standard torpedo)
4=T III FaT II (same as T III but with FaT pattern running capability)
5=T IV Falke (T III but slower and with acoustic homing)
6=T V Zaunkonig I (similar to Falke but faster and more reliable)
7=T I LuT I (similar to T I FaT I but more flexible pattern)
8=T III LuT II (same as above but built on wakeless electric T III)
9=T XI Zaunkonig II (better than T V somehow)
Data is for the stock game!