Hello, I am excited to be a member of this forum group.
I enjoyed SH3. I had bought the game when it was first released(yup, were talking the Red covered DVD that comes with the map). Latter on I discovered the GWX mod(no, not the 3.0, I am talking the VERY first one made, GWX it's self). Latter on I discovered 2.0 and then the 3.0. I did enjoy it, it was fun to play. I like the work that was put into it all.
It inspired me to do my own.
Once I discovered the S3D_v099 editor and Netpaint, I was off and running. I had found the missing detail on the default ships and put them in their graphics slots and what not. Went over sensors to get everyone to work. For example by default, destroyers rely on sonar only, but once I reset it up, they could use everything. radar, sonar, hydrophones. Balanced them out. So sometimes you could loose them, other times, they get you. Or they give up. So when your hiding from being depth charged, you could be in it for up to 30mins(unless the destroyers are escorting a convoy, then they broke off when the convoy got too far). I resolved issues with the type 9s and did walk around fixes, includes IXD2 model. I had rebuild the spawn maps(I mean really rebuild the spawn maps), and I lay out certain pre-set rand_script spawn units to be ported to the script maps so they could work together. This included the setting up all trade routs. And radio messages that were set up only to speak to the player, it covered flotillas effected as well as what type of U-Boot to be dispatch. For example, lets say it is January 1940. In my mod, according to history, Type B U-Boote had already been available since 1939, and Type C U-Boote were coming next. it is kind of important to know this because the 2nd Flotilla gets the Type 9B at game start(my mod was not type 7 orientated, everyone was covered). Anyway, So for example it is in January 1940, and during this month the player gets a radio message that says something like, "Attention... Special Operations orders: Flotilla's Effected: 1st, 2nd and 7th. U-Boote Effected, all type 7s and type 9s only. Standby for orders. All type 2s are to maintain their current orders... -STOP"(this would repeat twice 4min apart). And a next message may say something like, "Special Operations orders: Continued... All Out going type 7 and type 9 U-Boote are to ignore current orders and conduct independent patrols off the west coast of Norway. All Incoming Type 7 and type 9 U-Boote who are still heading to port, may do so to report in, but must return back to patrol and head to do independent patrols off the west cost of Norway. Area to patrol: AF (grid number), (grid number), (grid number). Maintain Patrol as long as provisions, weapon, fuel is available before returning to port. You are to maintain these orders til further notice. -Bdu.". There maybe no further orders for this maybe until like March, canceling operations for the 2nd Flotilla, maybe just the type 9's, maybe type 9s for the 1st, 2nd and 7th flotilla, but the type 7s are to remain in operations. Stuff like this, because once a radio message was sent, it was mostly a real operation for the player to do. And Not every player is a type 7 Captain. Nor bonded to only one flotilla. I wanted it optional. After all, I am a type 9 Captain of the second flotilla. The last thing I was doing was testing this for auto flotilla change. I noticed this was a sloppy job, and maybe a misunderstanding how this went, and the game can not tell the difference between type 2, type 7, type 9. because if you have any one of these boats, your going to La Spezia regardless. Which is a type 7 location itself. Type 2's are coastal boats and were already going out of the picture and used for training near Germany. Type 9's were long range boats that ran independently farther out, they not going to La Spezia. Were type 7 are cheaper and quicker to make, and can be done so at the ports. As well as maybe sneak in. But the game will send you regardless. I was working on stopping the auto-transfer. this way, not matter what flotilla your in, your in it. But radio messages would tell you what is available when it became available.
It was about 5 months of work or better. I am guessing about 5 because it was around 2018. So it had been a long while. But, I am not smart enough to maintain updates of the mod on another drive, or burn them to DVD. SO.... the hard drive crashed. And with a "clickety, clickety click, wine.." that is the end of that
. I was so disgusted, I had to step away. To just get as far as I did then its going to be like that. So recently I began to slowly go back into this again, and started looking at what I may have archived on DVD's and some old HD's I have here. What I was able to find, I had already copied over to my new WIN7 hard drive. I am so glad, I found all the SH3 title graphics. I went through a lot of trouble looking at old WWII War photo's to find what I wanted for this. I am currently looking for any of my map builds, they are so what is important. I really hate to do that all over again, it took the longest work, a real pain in the back side, but that may just be how it is going to go. because complaining about it will not rebuild the random or script map again. It is looking that way..
Anyway..
HELLO!