I have archived this because Ducimus has not answered mails in years and this comes closest to his "GWX flavored to taste":
I organize my mods. I tend to mod, and remod frequently so i modulized everything to make that easier)
- Tonnage war's terrain change. so i have kiel, suez canal, etc.
- the base Atmopshere and sounds pack (the larger one) from terriapins site. Several sounds have been replaced with sounds from various other mods packs, so i have more or less, a unique one thats the collection of what i thought were the best from all of them.
- Only using 2 sound files from anzmecks voice mods. Crash dive and blow ballast, rest i went back to vanilla.
- FLB's map? Its the map with all the names on it.
- Patio bearing tool, self explanitory.
- Officer icons. I forget whos they were.
- Intrument patch for subs interior. I forgot who made it.
- Leigh lights are cool. Not realistic, but cool. Forgot who made it, but it puts spotlights on just about every ship out there. And they tend to look for you when your shooting at them.
- One of Goldjgs earlier Hollywood damage models. This file also contains some Improved Air power entries.
- 8K atmopshere this is not. Orginally it was, but i gutted most of what i thoguht was unneccessary or what conflicted. All thats left in there is a CFG file or two, and graphic files.
- ALL GFX entires are self explanitory.
- All but 1 of the "GPLAY" entries shoudl be self explantiory. The "sub_real_depth", sort of that. Correct fuel and batteries. Crush depths vary per sub on what i thought was realistic for a given subtype. Also contains various CFG entries like decks away, snorkel/perisicopes depths, changed salvo configurations, etc.
Of key note is i slowed down the crush speed of all U-Boote, but i also made the crush depth shallower. The idea is to be able to push a boat down (thnk dos boot "Deeper cheif!") I can acutally stay well below crush depth for a good 5 mins or a bit longer, but the longer i stay down there, the more my boat will deteriorate. If i push the boat too hard the crush depth becomes shallower and shallower over the course of a patrol. This is intended to simulate real life where if a boat went to deep it would compromise the pressure hull over time. A new boat can go alot deeper then an older boat. Depth charges and such are still fatal because once your hull is down to a certain H.I percentage it goes quick, despite my changes. So overall it works out pretty well. (edit: come ot think of it, i need to grab that soundbite from anzemicks sound mod, "the bolts, their bursting!"; that would fit perfectly here.)
- Shell background movie...
Das Boot flavor type stuff
- Misc_camera is a camera mod that lets you look around the boat in a more free fashion, not the rigid default camera's. I also added a "Go Back" to just about every screen in a logical sense. If im at the obervation scope i retern to the conning tower, if im at the damage screen i return to the control room, etc etc.
- Sound level adjustments is just that. I fined tuned many sound effects to get what i thought was the perfect atmopshere without screwing performance.
- FUBAR's skins
- My sensor mod acutally contains ALOT of stuff. Not just sensors. It ended up being my depository for about every file ive edited. AI sensors.dat, sensors.dat, scene.dat, torpedo,s hedgehogs, a few CFG files, etc etc. Ive made so many numberous tweaks it take me a whole post to list them all.
- My basic.cfg basically contains the basic.cfg that ive changed so much, you may as well say its rewritten. Also contains crew files that i made so i had a more flavorful crew with the voices that i wanted.