First I want to know how many ships sink in storms... and during convoy attacks, etc.
For me it is a feature!
In my experience, at least 25% of the convoy appears to be sinking a few minutes after you spot them.
If you follow some of them for a few hours, a few more sink, others ride pretty low with decks awash.
I can run a few more tests to give you exact numbers if needed.
I do understand what you mean by it being a "feature", and I partially agree.
The problem I see is, even tho it's realistic to have them sinking on their own in rough seas,
visually its plain ugly as fuck to see them smaller ships, destroyers and the U-Boot itself
"flying" in the air and then sinking 10m below the waves cos they don't follow the upward/downward motion fast enough.
In other words, the wave frequency is faster than the vessels frequencies. And that's a SH3 thing that cannot be fixed.
So in the end of the day, we need to choose between large waves sinking ships as a feature, or smaller waves that
don't sink ships but are visually acceptable. It's just a big turnoff for me to see the U-Boot fly 5m in the air, followed
by sinking 10m below the waves, and have this cycle repeat itself ever 10 seconds. It's the biggest immersion-breaker for me.
And we cannot obligate players to stay underwater during heavy weather.
Also, we cannot make the 15m/s wind a "rare" occurance. SH3 engine loves setting the 15m/s winds contantly and lasting days if not weeks.
With SH3, we never have enough shoelace to tie the shoe. Gotta choose one or the other.
Ideally, if we could possibly change the motion of vessels to follow the waves, it would be perfect. But that is something nobody ever managed to find.
I myself tried for WEEKS to find a fix for that back in the day, but seems like physics are deeply inbedded inside the executable.