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41
PUB - PUBLIC & GENERAL / DEF-Signatures
« Last post by Eberhard Godt on 20230111, 11:09:23 »
OKM TOPPER

HEUTE
VON: FdU
AN: ALLE KOMMANDANTEN

KOMMANDANTEN,

AS YOU REMEMBER, EVERY KOMMANDANT OF THE DOENITZ ELITE FLOTILLA CAN USE ONE OF OUR BEAUTIFULLY DESIGNED
SIGNATURES, THANKS TO RF! USE S3Q_DAPP TO LOOK AT ALL OFFERED SIGNATURES AND PICK ONE THAT YOU LIKE! SIMPLY
DOWNLOAD AND RUN S3Q AND SELECT TO MAKE AN APPLICATION. THE SIGNATURE-SELECTION-PART APPEARS AFTER YOU
HAVE COMPLETELY FILLED OUT THE QUESTIONNAIRE.

THERE ARE TWO ADDITIONS THOUGH, THAT WE WANT TO BRING TO YOUR ATTENTION:

(1) YOU CAN USE YOUR OWN FOTO AS PART OF THE "OWN" SIGNATURE, YOUR OWN FOTO WILL BE CROPPED INTO THAT
SIGNATURE SO IT APPEARS INSIDE THAT FLAG (EXAMPLE)
(2) YOU CAN ALSO SEND IN YOUR SELF-MADE SIGNATURE, FORMAT 800x200 in .PNG

GODT.
42
We have another stubborn Subsim-fool that will come up with "has not worked for me".
This time from Atlanta, Georgia

Dude, stop blocking the tool and then it functions!
Read and stick to the fucking instructions and do not blame my tool if you ignore instructions!

And why did you not use the feedback function to get in touch?
Nothing coming there. But such idiots are the first to complain publicly like on SuSi or elsewhere
that it has not worked. Why they never say.

Such idiots are the reason why my software is banned from SuSi.
Such idiots who cannot read and follow instructions are the problem. Not my software, neither 'its integrity'.
Such idiots are the reason why programmers like JScones got frustrated and wrote that people in
their laziness and stupidity would even blame JSGME for their fridge magnets falling off - and that is a quote!

Must be vaccinated or otherwise spoiled.
And such idiots never spare a dime for support.
43
@FIEDLER, I have added that one extra step of running the game first time.

I am thinking of putting this part into the Universal Installer so that problem will be no more.

Running SH3.exe *once* is required because if you run S3C, it will not find the configuration and career files and give you an error.
These files are created upon first start of SH3.exe.

So for now that step is required *once* before you use S3C, so in this case for 1.4b and for GWX. GWM does not require that because you can not play a career with GWM anyway.

The most comfortable I can offer as of now is use Front-End:
1. select the 1.4b installation, run SH3.exe without S3C, exit, done
2. select the GWX installation, run SH3.exe without S3C, exit, done
44
PUB - PUBLIC & GENERAL / Responding to incoming feedback
« Last post by REV_BL!TZKR!EG on 20221211, 18:08:09 »
Here to come is a loose, non-chronological collection of and responses to feedback that we from REViSi0N collected
either on the net, even on SuSi or via the feedback-module offered in more and more of our tools.

Maybe you find yourself here, so enjoy!
:Kaleun_Salute-1:
45
[HOWTO] - Collected Actual Help / Comrade K
« Last post by REV_BL!TZKR!EG on 20221111, 12:29:10 »
GWX-English Nav Map and Grid Refs
GWX-Late War Sensors Snorkel Antennas
GWX-Main movie- 'Das Boot" GWX-Merged Campaign
GWX-Open Hatch Mod
GWX-VIIC41 Player Sub
Raptor's Uniforms V2.0 [Grey]
Raptor's Uniforms V2.0 [Grey - All Leather] Patch
No Medals On Crew [Patch]
M.E.Pv6
Optional - FSF for MEP v6
Optional - ShipVanishingHull for MEP v6
Optional Zoomable Free Camera
Moon light mod
New clearsky_clouds
Sh3 volumetric clouds&fog V2.2
Rubini's Underwater dust&plancton v1
FM30 UpDown GWX
GWX DFa-Flag&Pens 2010
Waterstream-Exhaust Combi V2.3 for GWX3
Waterstream Exhaust Combi-Single Exhaust for Typell
New U-Boot Guns 1.2 rework
QShip mod GWX3.0
MFM-Improved
CAM-Ship
Ricks GWX Rec_Man_Final Rbs1 SH4 Effects GWX 30 71
LifeBoats&Debris d
Rbs3withlifeboat
Rbs10-enhancedoilexplosion
Widescreen MaGui v3.4-SA
WideScreen MaGui v34-5A FIX for GWX v3-2017
FM NI Fix for WideScreen MaGui v3.4-SA
Raptor's Das Boot Interior
Raptor's Das Boot Skin
Raptor's Instruments V3.5 [Without Red Circle]
OLC's Modified Searchlight Beams for GWX3
Torpedo damage Final ver2.0
Torpedo HAHD 1024_GWX
DasBoot Sound Pack
Supplement to V16B1 (JSGME)
EnvSimAct 10
46
How to add a mega-mod that is not yet supported by SH3UNI.

I am intending everyone can do that. Here is how and what steps to take:

- Pack the mega-mod with 7z as coming from yourgamepath.s/MODS/yourmodname.s
- It must have the subfolder-structure "data", "documents" and so forth, just like any other mod in SH3's history
- from that created .7z archive take the MD5Sum (you can take any tool you like, TiNYMD5 is the smallest and most easy to handle)
- write down the size of that .7z archive in bytes, e.g. 2841182 bytes
- write down the size of that UNPACKED mod. Go into yourgamepath.s/MODS and look into the properties of that mod folder that you just packed
- upload your mod to Mediafire (Here is how you get a free account, should you not have one yet)
- copy and write down the download-link of that mod that you just uploaded

Now click on SUPPORT and write a little message (to me that is, I read that stuff) providing me what you just wrote down and do not forget to include your email-address so I can get back to you for questions.

Your favourite mod will then be added and supported by SH3UNI

Yes. I heard that question once again and I answer it again: The one day upcoming new version of GWX (KC) will be supported. I have no bad feelings towards the GWX-team.
47
Image 2:



Upon completion of downloading, verification and unpacking the 3 basic tools (S3C, JSGME and S3F) as can be again seen in the log-window, the download of the selected mod has now commenced with a progress-bar on the right indicating that.

As long as the download is still being carried out, I can now chose how I want to install that mod and again some estimates are provided.

I am now working on the left bottom corner that will show
either N/A
or
zip Source Install as backup
and/or
zip Final Install of that mod as backup

and on the right will be 2 more progress-bars for
- CLEANUP
- INSTALL
48
----------------
| U P D A T E |
----------------


Ok guys, time to give you some update.

Along with some screenshots I am going to explain to you some new features and functions...


Image 1:



Look to the right and you can read in the log-window, that S3E recognized an already existing archive of S3C and the download of JSGME has been successfully completed, while below that log you can see at the progress-bar that the download of S3F is still running.

On the left you see that I have already picked a source-installation, a valid SH3-installation (no matter what version, I come to that later) and I chose to install NYGM and some short info is also provided.
49
[CREDiTS]
       Historically of course the Kriegsmarine, but many years later came some DEF-developers and made it a playable set of orders:

       Campaign-concept, texts and software for transfer: AK
       System and software for reporting, scoring, statistics: BK
       Graphics: RF

[HiSTORiC BACKGROUND]
       The operations of German WWII Kriegsmarine in the Mittelmeer became necessary after it was obvious that the Italians
       could not cope with Africa and were of no help in regards to disabling the Britsh Naval base at Malta.

[HiSTORiC KOMMANDANT]
       Fregattenkapitaen Fritz Frauenheim portrays the historic F.d.U. Italien/Mittelmeer (Kommandant der 23./29. U-Flottille).

[HiSTORiC MiTTELMEER-BOOTE]
       
"       The Mittelmeer-Boote were": show


23. Unterseebootsflottille (Salamis, Ost-Mittelmeer), by 05/1942 merged into 29.
Flottillenchef(s): September 1941 bis Mai 1942 – Kapitaenleutnant Fritz Frauenheim
                             
9 U-Boote in 23. Unterseebootsflottille:
  • U-75 - VIIb
    U-77 - VIIc
    U-79 - VIIc
    U-83 - VIIb
    U-97 - VIIc
    U-133 - VIIc
    U-331 - VIIc
    U-371 - VIIc
    U-559 - VIIc


29. Unterseebootsflottille (La Spezia, Salamis, Toulon, Marseille)
Flottillenchef(s): 12/1941-05/1942 – Korvettenkapitaen Franz Becker
                             05/1942-07/1943 – Korvettenkapitaen Fritz Frauenheim
                             08/1943-09/1944 – Korvettenkapitaen Guenther Jahn

52 U-Boote in 29. Unterseebootsflottille:

U-73 - VIIb
U-74 - VIIb
U-75 - VIIb
U-77 - VIIc
U-81 - VIIc
U-97 - VIIc
U-205 - VIIc
U-223 - VIIc
U-230 - VIIc
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U-301 - VIIc
U-303 - VIIc
U-331 - VIIc
U-343 - VIIc
U-371 - VIIc
U-372 - VIIc
U-374 - VIIc
U-375 - VIIc
U-380 - VIIc
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U-407 - VIIc
U-409 - VIIc
U-410 - VIIc
U-414 - VIIc
U-421 - VIIc
U-431 - VIIc
U-443 - VIIc
U-450 - VIIc
U-453 - VIIc
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U-455 - VIIc
U-458 - VIIc
U-466 - VIIc
U-471 - VIIc
U-557 - VIIc
U-559 - VIIc
U-562 - VIIc
U-565 - VIIc
U-568 - VIIc
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U-573 - VIIc
U-577 - VIIc
U-586 - VIIc
U-593 - VIIc
U-596 - VIIc
U-602 - VIIc
U-605 - VIIc
U-616 - VIIc
U-617 - VIIc
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U-642 - VIIc
U-652 - VIIc
U-660 - VIIc
U-755 - VIIc
U-952 - VIIc
U-967 - VIIc/41
U-969 - VIIc
       The list of available Mittelmeer-U-Boote assigned is controlled and made available by S3Q_DAPP - THE DEF APPLICATOR, it makes sure
       that only the free and currently unused U-Boote are available for registration and so none of them can be played by two
       players at the same time.

[KMPQ]
       Operations will be conducted in the Kriegsmarine-Planquadrate (grids): CG, CH, CJ, CN, CO, CK, CP (on S3O-map since 08/2016)
       Kommandanten to notice that we have a variety of maps available: Salamis (from GWX) - La Spezia (from S3O) - Salamis (from S3O)
       and of course our live-maps on Operation Spinnennetz!

[PHASES OF OPERATiON]
       Patrol WPO dates are:
       194109 - 194110 - 194111 Pre-Phase (23. only)
       194112 - 194201 - 194202 Phase I.1 (23. and 29.)
       194203 - 194204 - 194205 Phase I.2 (while 23 being integrated as U-Boote return from patrol)
       194206 - 194207 - 194208 Phase II.1 (from this time, regardless where you started, all U-Boote will be based at La Spezia(Italy)
       194209 - 194210 - 194211 Phase II.2
       194212 - 194301 - 194302 Phase II.3
       194303 - 194304 - 194305 Phase II.4
       194306 - 194307 - 194308 Phase III.1 (moving to Toulon)
       ...more orders yet to be written on demand until 09/1944 (closure of Toulon on 19440919 and last 3 U-Boote sunk/scuttled)
       as in https://en.wikipedia.org/wiki/Mediterranean_U-Boot_Campaign_(World_War_II)

[WHAT TO EXPECT]
       We will be assigned to the 23./29. Flottilla, operating out of bases in the Mittelmeer, using our workhorse: U-Boote of Typ VII.
       We will initially operate out of Salamis, in Greece, since the enemy tends to congregate in Eastern Mittelmeer. We will move to
       La Spezia, Italy, later on. Once there, Salamis will be available as a secondary emergency port for most of our time in Mittelmeer.
       At that time, you can refuel and rearm there, but because it is not you home base, you will not be able to add new equipment.

       We will move to La Spezia, Italy, in May 1942 and remain there until August 1943, and then will move to Toulon, France.
       In August 1944 we will be ordered to scuttle our U-Boote due to an imminent invasion of southern France. For those of us that
       remain, we will transfer to the 33. U-Flottille in Flensburg or whatever is left. Other than that, expect A LOT OF FUN !!! Especially
       with our customized orders in a very eye-appealing format.

[WHAT IF I GET BEHIND?]
       No need to worry. Start when you can, there is no pressure to keep up with any other participants. You simply run your
       campaign patrols at your own pace. If you get behind in the schedule, simply keep staff informed and respond to PM inquiries.
       Regardless, complete your patrol as soon as you can. Your next patrol will be whatever your patrol period then will be. If a
       Kommandant is inactive for 30 days without contacting BdU, the U-Boot is declared 'MIA'. If a Kommandant is inactive for
       60 days without contacting BdU, the U-Boot is declared 'Lost At Sea', and the Kommandant is removed from the active roster.

[PATROLS]
       All players will participate at their own pace. Individual Patrol Orders for each U-Boot will be posted in the individual
       thread in our flotilla-members-area which every Kommandant receives upon registration.

[COMMUNICATiONS]
       All communications follow exactly our usual Standard Operation Procedures. Patrol orders may contain more specific
       requirements. Encrypted messages are accepted and highly recommended utilizing the Enigma procedures outlined
       here at "Doenitz Elite Flotilla", refer to OPTiONAL: Encoding with ENiGMA.

[GiBRALTAR COMMUNICATiONS]
       • Report when you are at 300 km west of the Gibraltar entrance
       • Report when you are at 300 km east of the Gibraltar exit or later when safe
       • Maintain radio silence within 300 km of Gibraltar except for emergencies

[QUESTIONS?]
       Remember that everything is best discussed and solved on DEFTS3.
       We do not and we can not offer email-support!

[AVAILABLE TOOLS]
       All tools are available as free downloads. A summary of the tools needed for adequate SP/CP-reporting is provided
       in 'How to do proper reporting '.

[SiMULATOR-SETUP]
       SH3: We recommend GWX, GWR, NYGM or WAC 4.2 (not 5.0, because it crashes(!), but you may try 5.2 though)
       anyway make sure you have a multiple install – there is potential for multiplayer operations!

[OTHER SiMULATORS AVAILABLE?]
       'MIT' is available for SH3, but can this campaign be played with other simulators as well?
SiMULATOR|Can you play MIT?
AOTD|:haken-klein:
SH2|NO
SH4|:haken-klein:, with UBM addon/OM/DW
SH5|NO
U-BOOT|NO
WOLFPACK|NO

[REGiSTER A U-BOOT].
       You must use S3Q_DAPP to register your U-Boot and take part.

[SPECIAL INSTRUCTIONS ON SH3]
       SH3 with mods and addons offers much more than any other game, so here are some specific instructions:
       1. Have both JSGME and S3C installed outside your SH3-game-directory
       2. Use S3F, it helps you to have and manage multiple installations easily
       3. Download and activate "Encrusted Grids Mod by REViSi0N" via JSGME


[HOW TO COMMENCE OPERATIONS]
       You have got a number of options to transfer to the Mediterranean.

       The historically most accurate and at the same time most elegant way is to actually take the effort and transit through the dangerous
       straits of Gibraltar. You will start at any other German-controlled port in 11/1941 and sail to your Mediterranean port arriving after
       November 30, 1941. Depending on which version of SH3 and/or mod you use, your new Mediterranean port will be either Salamis
       or La Spezia.

       New Kommandanten transiting from Germany shall NOT use the English Channel – take the northern route around the north of England
       and try to avoid air coverage. At any rate: This is a long trip – plan to travel the majority of it at 1/3 speed to conserve fuel. Calculate
       fuel consumption wisely and consider Maximum Distance Chart(s).

       Another way is by transfer ingame. Open your career desktop ingame use the telephone to request a transfer. Select 23/29 there and
       be transferred to your new base in an instant.

       The easiest way to transfer to the Mittelmeer is to begin a new career. If you can, start in the Mittelmeer right away. If - and that
       depends on the version and/or mod of SH3 that you are using, you for some reason can not do so, follow these steps:

       1. Run S3C and create a new career with the same data that you submitted using S3Q_DAPP in the registration process.
       2. In S3C for month select 12, for year 1941 and follow [HOWTO] - Adjust The Patrol Start Date
       3. select 2.U-Flottille
       4. enter your Kommandant-name and U-Boot number,
       5. enter your assigned grid that you have received in your orders, i.e. for those going to La Spezia, Italy, the base is in CJ13.
           Salamis, Greece, the base is in CK89.
       6. Run the game and start in the Mittelmeer!



Fregattenkapitaen Fritz Frauenheim
Chef der 23./29. U-Flottille

50
Too many to mention.

Savegame error annoy me the most.
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