Author Topic: [HOWTO] Your JSGME-MOD-List For SH3  (Read 42175 times)

Offline REV_BL!TZKR!EG

  • ...somewhere...below...
  • REViSi0N
  • one of the leaders
  • Posts: 2.000
  • ELiTE Skill Level:
    75%
  • TECH ADMiN
    • Links!!
ivanov.ruslan's (GWX)
« Reply #75 on: 20190606, 10:20:01 »
My last jsgme mod list based on GWX3.0:
 torpedo trail and wake fix -Albreht Von Hesse
 Racerboy_SH4_Effects_for_SH3_2_03-
 for GWX 1_03-Racerboy
 Supplement to V16B1 (JSGME)-H.sie
 EnvSimAct_10-Stiebler
 New U-Boot Guns 1.2-Testpilot1978
 SH-5 Water for SH-3 20 Km Atlantic V851-RIK007
 WB's USAM - GWX Campaign files-Wreford Brown
 WB's USAM v11.61.3-Wreford Brown
 TMT v2 + ThomsensShips V4.2-H.sie
 
 FBE-Fahnenbohn/Kendras
 
 
 Foam 512x512-Desga and others
 Complete Sound for WAC5-Russian frends and of cource Anvar1061 i think
 Waterstream+Exhaust Combi V2.3 for GWX3-H.sie
 WAC5.01 WideScreenGUI - 1366x768 Manos-Makman94
 MaGui F FIX for GWX3 v3- 2017-Makman94
 B25 Camera for Magui complete-Brett25
 Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) 3x MG-34 version for GWX-Aces
 IXCcamotower-Fubar
 SH5 Liberty Ship for SH3-Kendras/Fahnenbohn
 Arrow_Tanker_v1.0-Iambecomelife
 Med_Merchant_11v1.0-Iambecomelife
 New_T-2_Tanker_v1.0-Iambecomelife
 
 MFM-Interim-Beta-Iambecomelife-part only
 
 
 
 Only work perfectly in Historical misions,for long sailings i just dont have time at the moment

Offline REV_BL!TZKR!EG

  • ...somewhere...below...
  • REViSi0N
  • one of the leaders
  • Posts: 2.000
  • ELiTE Skill Level:
    75%
  • TECH ADMiN
    • Links!!
Eikson
« Reply #76 on: 20190623, 23:25:24 »
NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
NYGM_2017A
MFM-Interim-Beta
MFM-Interim-Beta_NYGM
3rd Flotilla Mod
SH-5 Water for SH-3 16 Km V84
Supplement to V16B1 (JSGME)
Rapt0r's Uniforms V2.0 [Grey]
Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch
SH3 oggvorbis2
German Hits Collection
Elite U-Boot Binoculars with Missing Binocular Fix
TKSS18 German U-Boote Compilation
EAX_Sound_Sim_SH3
New U-Boot Guns Fixed Reworked (for German U-Boote Compilation)
ARB WideGui 1920x1080
raobf Fix
Color Dials with Light Compass
O2-Gauges v2
Das Boot Gramophone music
Haunting Atlantic Wind
Racerboy_SH4_Effects_for_SH3_2_03
Harbor Traffic Add-In
TheDarkWraith_Ejecting_Pilot(s)_v2_0_SH3
MFM-v3-US+UK_Skins19391101
U-Boot VIIB (Skin 1) Turm 1-2 V1
Darojax Officer Icons 1.0
Dertien No Rank On Crew
Depthcharge Shake v2.01
Sh3_volumetric_clouds&fog_V2.2
Lighthouses and Entrance Points for NYGM3.6F beta
HideMySub v1.2 (OLC Compatible)

Offline REV_BL!TZKR!EG

  • ...somewhere...below...
  • REViSi0N
  • one of the leaders
  • Posts: 2.000
  • ELiTE Skill Level:
    75%
  • TECH ADMiN
    • Links!!
GreyOctober's
« Reply #77 on: 20190922, 14:09:16 »
Lighthouse_mod.rar
TDC_Mod.zip
HiRes_Dolphins.rar
radiolog1241.zip
radiologlite_PROOFREAD.zip
Fubars_crew_skins.rar
RepeatedOrdersVer08.zip
Precision_Periscope_Mod_V1.0.zip
SH3_Mod_Churchs1939WarRadioMod.zip
1940_church_war_radio_mod_v1.0.zip
1941_church_war_radio_mod_v1.0.zip
1942_church_war_radio_mod_v1.0.zip
1943_church_war_radio_mod_v1.0.zip
1944_church_war_radio_mod_v1.0.zip
6AnzeigenSimfeelingEN_DE.zip
GWBO_3000_mts.7z

Offline REV_BL!TZKR!EG

  • ...somewhere...below...
  • REViSi0N
  • one of the leaders
  • Posts: 2.000
  • ELiTE Skill Level:
    75%
  • TECH ADMiN
    • Links!!
Syxx_Killer's
« Reply #78 on: 20190922, 14:12:17 »
· The Grey Wolves Update v1.1
· GW 1.1 1024 & Overlay Fix
· No Minefield SCR v1.1
· Stock Umark.tga
· U-556 emblems
· Stock Camera.dat
· Enter for 1x TC
· Gave Type II 5 torpedoes instead of 6
· tankeriv_seafloor_mod_for_128MB_cards
· vodkas_quiet_GW_clock
· GW Ship Identification Compromise
· Stock hydrophone contact bearing lines

My modded version of SH3 has these mods:

· Tweaked TC Settings
· Removed Intro movies
· Changed Intro screen
· Change U-Boot storm conditions
· Bypass Naval Academy
· Fixed IXD2 Torpedo Loadout Bug (Used Wolfie’s Tweak Pack)
· Changed U-Boote to real life ranges and crush depths (Used SH3 Crush Depth V2 Tool)
· Change Submarine Snorkel Depths
· SH3_Mod_CrewCheers_German
· SensorPak (Files used from SonarDC_Snorkel_fix: DepthCharges.sim, AI_Sensors; From SensorPak: DepthCharges.zon)
· Fixed C-Class No DC Racks (From Improved Convoys Mod)
· Fixed Wellington No Radar Bug
· Changed Key Configs with SetKey1_11 – TCx1 = Enter; Fire Torpedo = Ctrl + Enter
· U-BootReflections_v2.0_cablefix
· CAs_U-Boot_Instrument_Patch1.0
· Atmosphere_Mod_8_Km_version_2[0]LIGHT
· 8km_underwater_CLEAR_scene
· Less_air_patrols_for_1.4
· Fixed Subnet Screech Sound
· Fix IXD2 Spawning Bug At Bordeaux
· Ail particles mod
· ail hi res moon v2.5 mod
· ail sky mod V2
· Dials & shells from GW Mod
· SH3_MOD_Shell_Damage_Textures
· GW 8hr fatigue model
· tankeriv_seafloor_mod_for_128MB_cards
· SH-III_Flagmod
· SH_HARBOUR_MOD2 - Harbour_mod; Landscape_mod; Tree_mod
· Multiple_Skin_Ships_v2.0
· modified_meat(1.4ready)
· MerchantMod-01_ExternalCargo_Juju
· MerchantMod-02_C2-Cargo_Juju
· Kriegsmarine_Capital_Ships - Bismarck1939_LightGrey - Fixed Green Hull; PrinzEugen_DenmarkStrait
· HFMod_Cruisers
· HFMod_Carriers
· HFMod_Battleships
· Flower Corvette Multi-Skin pack
· Airpower markings & textures
· Hurricane
· Ju-87 Stuka reskin Eastern front
· Me-109_reskin
· Liberator
· U-556 Emblems
· emblemmodpart1
· emblemmodpart2
· Evil_Jester_76_s_FLOTILLA-Emblems
· FAA_Swordfish_SH3_v2
· Type941's Mega LinerTransportAuxillary cruiser skin pack v1.0 - skin_british auxillary cruisers pack; skin_Passenger Liners
· Type IIA Skin
· Type IID Skin
· Type VIIC/B Skin
· Type IXB/C/D2 Skin
· Type XXI Skin
· SH3_MOD_MarhkimovsTorpedoPackRelease1 – yellowELEC
· Remove binocular crosshairs
· shiii-hires-texpack - Emblems

My modded version of the game with Rubini's unified NYGM campaign:

· Removed Intro Movies
· Tweaked TC Settings
· Bypass Naval Academy
· Changed Intro Screen
· Fixed IXD2 Torpedo Loadout Bug (Used Wolfie’s Tweak Pack)
· Changed U-Boote to real life ranges and crush depths (Used SH3 Crush Depth V2 Tool)
· Change Submarine Snorkel Depths
· Ail particles mod
· SH3_Mod_CrewCheers_German
· SensorPak
· Unified Campaign_vanilla
· TranspTorpBackgScreen
· Fixed C-Class No DC Racks
· Ail hi-res moon v2.5 mod
· Ail sky mod V2
· FW200 Condor West front reskin
· HFMod_Battleships
· Hurricane
· Ju-87 Stuka reskin ms23_v2
· Kriegsmarine_Capital_Ships_-_Corrected_Green_Hull
· Liberator
· Me-109_reskin
· modified_meat(1.4ready)
· Type IIA Skin
· Type IID Skin
· Type VII Skin
· Type IXB Skin
· Type IXC Skin
· Type IXD2 Skin
· Type XXI Skin
· Additional_merchants_v2.0 (Changed Large Cargo & Transport tonnage & renown)
· Multiple_Skin_Ships_v2.0 (Minus C3 Skin)
· HFMod_Carriers
· Fixed Wellington No Radar Bug
· Church_Custom_Emblems_Vol_1
· emblemmodpart1
· emblemmodpart2
· Bobs_Emblems_Pack_1
· Changed Key Configs with SetKey1_11 – TCx1 = Enter; Fire Torpedo = Ctrl + Enter
· Pascals_mods_09232005 (Selective Install)
· AI Sub Skins (for Type 7c41 & IIB) (With fixed reflections)
· U-BootReflectionsFix (With fixed custom skins)
· SH3_MOD_Shell_Damage_Textures
· Atmosphere_Mod_8_Km_version_2[0]LIGHT (Stock sea colors)
· 8km_underwater_CLEAR_scene
· HiRes_Dolphins
· U-BootReflections_v2.0_cablefix (Type VII Cable Fix)
· Type941's Mega LinerTransportAuxillary cruiser skin pack v1.0
· Dials, UZO, Periscope from GW Mod
· GW 8hr crew fatigue

And a semi-stock version of the game with some bug fixes:

· Tweaked TC Settings
· Bypass Naval Academy
· Fixed IXD2 Torpedo Loadout Bug (Used Wolfie’s Tweak Pack)
· Changed U-Boote to real life ranges and crush depths (Used SH3 Crush Depth V2 Tool)
· Change Submarine Snorkel Depths
· SH3_Mod_CrewCheers_German
· SensorPak (Files used from SonarDC_Snorkel_fix: DepthCharges.sim, AI_Sensors; From SensorPak: DepthCharges.zon)
· Fixed C-Class No DC Racks (From Improved Convoys Mod)
· Fixed Wellington No Radar Bug
· Changed Key Configs with SetKey1_11 – TCx1 = Enter; Fire Torpedo = Ctrl + Enter
· U-BootReflections_v2.0_cablefix
· CAs_U-Boot_Instrument_Patch1.0
· Atmosphere_Mod_8_Km_version_2[0]LIGHT
· 8km_underwater_CLEAR_scene
· Less_air_patrols_for_1.4
· Fixed Subnet Screech Sound
· Fix IXD2 Spawning Bug At Bordeaux

Offline REV_BL!TZKR!EG

  • ...somewhere...below...
  • REViSi0N
  • one of the leaders
  • Posts: 2.000
  • ELiTE Skill Level:
    75%
  • TECH ADMiN
    • Links!!
VonHelsching's
« Reply #79 on: 20190922, 14:27:23 »
1st Installation: Grey Wolves

Grey Wolves Version 1.0
The Grey Wolves Update v1.1
Unified Campaign_GW
Officer_Icon_Mod_v1.1
Coastal_Tanker_Beta_Release_1.0
Converted_Whale_Factory_1.1
Chatham_Troop_Transport_JSGME
SclassUS_sub
Cunard Liner beta JSGME
GW 1.1 1024 & Overlay Fix
tankeriv_seafloor_mod_for_128MB_cards
GW Ship Identification Compromise


2nd Installation: Victory Mod (Alternative Timeline)

Avg.Joe_s_Torpedo_and__Deckgun_Speed-of-Sound_Explosions_delay
Better Damage Textures
Hollywood Advanced - Only U-Boot Zones
ICBM's Water Pressure Effects
Jungmans_Sonar_DC_Snorkel_Fix_for_Advanced_Damage
Real_Battery_Life_AKA_Advanced_NASA_Battery_Fix_v2
Officer_Icon_Mod_v1.1
Victory Mod
Marhk's Super Smoke v1
U-BootReflectionsFix
Depth_Charges_FX_Stage_4
Earshots1.1
Marhk's Ocean MADNESS v2 (only for RUb, 8km, or stock)
tankeriv_seafloor_mod_for_128MB_cards

Offline REV_BL!TZKR!EG

  • ...somewhere...below...
  • REViSi0N
  • one of the leaders
  • Posts: 2.000
  • ELiTE Skill Level:
    75%
  • TECH ADMiN
    • Links!!
Ducimus'
« Reply #80 on: 20190922, 14:29:52 »
I have archived this because Ducimus has not answered mails in years and this comes closest to his "GWX flavored to taste":


I organize my mods. I tend to mod, and remod frequently so i modulized everything to make that easier)
- Tonnage war's terrain change. so i have kiel, suez canal, etc.
- the base Atmopshere and sounds pack (the larger one) from terriapins site. Several sounds have been replaced with sounds from various other mods packs, so i have more or less, a unique one thats the collection of what i thought were the best from all of them.
- Only using 2 sound files from anzmecks voice mods. Crash dive and blow ballast, rest i went back to vanilla.
- FLB's map? Its the map with all the names on it.
- Patio bearing tool, self explanitory.
- Officer icons. I forget whos they were.
- Intrument patch for subs interior. I forgot who made it.
- Leigh lights are cool. Not realistic, but cool. Forgot who made it, but it puts spotlights on just about every ship out there. And they tend to look for you when your shooting at them.
- One of Goldjgs earlier Hollywood damage models. This file also contains some Improved Air power entries.
- 8K atmopshere this is not. Orginally it was, but i gutted most of what i thoguht was unneccessary or what conflicted. All thats left in there is a CFG file or two, and graphic files.
- ALL GFX entires are self explanitory.
- All but 1 of the "GPLAY" entries shoudl be self explantiory. The "sub_real_depth", sort of that. Correct fuel and batteries. Crush depths vary per sub on what i thought was realistic for a given subtype. Also contains various CFG entries like decks away, snorkel/perisicopes depths, changed salvo configurations, etc.
Of key note is i slowed down the crush speed of all U-Boote, but i also made the crush depth shallower. The idea is to be able to push a boat down (thnk dos boot "Deeper cheif!") I can acutally stay well below crush depth for a good 5 mins or a bit longer, but the longer i stay down there, the more my boat will deteriorate. If i push the boat too hard the crush depth becomes shallower and shallower over the course of a patrol. This is intended to simulate real life where if a boat went to deep it would compromise the pressure hull over time. A new boat can go alot deeper then an older boat. Depth charges and such are still fatal because once your hull is down to a certain H.I percentage it goes quick, despite my changes. So overall it works out pretty well. (edit: come ot think of it, i need to grab that soundbite from anzemicks sound mod, "the bolts, their bursting!"; that would fit perfectly here.)
- Shell background movie...
Das Boot flavor type stuff
- Misc_camera is a camera mod that lets you look around the boat in a more free fashion, not the rigid default camera's. I also added a "Go Back" to just about every screen in a logical sense. If im at the obervation scope i retern to the conning tower, if im at the damage screen i return to the control room, etc etc.
- Sound level adjustments is just that. I fined tuned many sound effects to get what i thought was the perfect atmopshere without screwing performance.
- FUBAR's skins
- My sensor mod acutally contains ALOT of stuff. Not just sensors. It ended up being my depository for about every file ive edited. AI sensors.dat, sensors.dat, scene.dat, torpedo,s hedgehogs, a few CFG files, etc etc. Ive made so many numberous tweaks it take me a whole post to list them all.
- My basic.cfg basically contains the basic.cfg that ive changed so much, you may as well say its rewritten. Also contains crew files that i made so i had a more flavorful crew with the voices that i wanted.

Offline REV_BL!TZKR!EG

  • ...somewhere...below...
  • REViSi0N
  • one of the leaders
  • Posts: 2.000
  • ELiTE Skill Level:
    75%
  • TECH ADMiN
    • Links!!
Skubber's
« Reply #81 on: 20190922, 14:32:43 »
-Harbour Traffic w/airpower 1.47
-Ail smoke
-Ail wake
-Ail hi res moon
-Bordinstrumente 1.0 (I have taken out the changes to the periscopes, and I use the orignal TDC knot dial, becuase the mod has a dial without the correct increments. I DO like the HUD dials in the control room.
-Transparent console
-Draggable Chronometer
-Atmosphere mod 16km dark version
-Fire key fix
-Hands look better
-Pale faces from IUb version 1.0
-Pascals Crew Uniform Mod
-Fubars plain skins
-All grey contacts 1.1
-Internal life mod 1.2
- Avg. Joes Torpedo and Deckgun sound delay
-Exterior diesel sound from IUb

Offline REV_BL!TZKR!EG

  • ...somewhere...below...
  • REViSi0N
  • one of the leaders
  • Posts: 2.000
  • ELiTE Skill Level:
    75%
  • TECH ADMiN
    • Links!!
gribelo's
« Reply #82 on: 20190926, 03:44:47 »
GWX
GWX - Merged Campaign
Pascal_Port_People
M.E.P v5
Optional - FSF for MEP v5
Optional - ShipVanishingHull for MEP v5
Optional - Stock Reflections for MEP v5
Moon_light_mod
Merchant_Fleet_Mod_3.2
MFM3.2 displacement correction mod
Rbs1_SH4_Effects_GWX_30_71
LifeBoats&Debris_v4
Rbs3withlifeboat
TMT v2 with EFS (GWX3 version)
Rbs2withbuoyance
No continuous 'Ship spotted' V1.2 for GWX3
OLC's Modified Searchlight Beams for GWX3
Rubini?s Underwater dust&plancton v1_no blur
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Torpedo damage Final ver2.0
torpedo trail and wake fix
Waterstream+Exhaust Combi V2.3 for GWX3
Spirit of machines
b25_Louder_Diesels
EAX_Sound_Sim_SH3
Foam
SRM01 - Seabed Repair Mod
U-jagd1.3_GWX
S3H-H.sie-Patch-V16B1

Offline REV_BL!TZKR!EG

  • ...somewhere...below...
  • REViSi0N
  • one of the leaders
  • Posts: 2.000
  • ELiTE Skill Level:
    75%
  • TECH ADMiN
    • Links!!
U-301 (KUrtz)
« Reply #83 on: 20200529, 11:04:28 »
NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
NYGM_2017A
IABLShipsforNYGM_New_Thomsen
3rd Flotilla Mod
MFM-Interim-Beta_NYGM
NYGM_HiRes_Submarines_3_6F
New Lorient v1 - NYGM 3.6F
WAC MaGui for NYGM v2017A - 1366x768
WAC MaGui for NYGM fix
MFM-Improved
U-Boot Surface Riding Tweak v1.0
Supplement to V16B1 (JSGME)
Stiebler4B_Addon_for_V16B1
Stiebler4C_Addon_for_V16B1
GWX_DFa-Flag&Pens_2010
TAM 2.01 + UCS 3.01 Kombi (CCoM 12.0 mit WS-GUI)
« Last Edit: 20200928, 08:48:01 by REV_BL!TZKR!EG »

Jack_Joff

  • Guest
Re: [HOWTO] Your JSGME-MOD-List For SH3
« Reply #84 on: 20201022, 21:00:39 »
Thomsen's Sound Pack V3.2cg
Rubini´s Underwater dust&plancton v1
TKSS18 German U-Boots Compilation
New U-Boot Guns Fixed Reworked (for German U-Boots Compilation)
German U-Boots Compilation FuMO_Fix_SNS
German U-Boots Compilation 2 (only VIIB & VIIC models by WISE)
U-Boot 7c-II
FixAllSubGWX
M.E.P v6
torpedo damage texture 1.0
Optional - Zoomable Free Camera
Sh3_volumetric_clouds&fog_V2.2
New_clearsky_clouds
ARB WideGui 1920x1080
ARB widegui 3.1
Adaptation for English & Deutsch
Optional - ShipVanishingHull for MEP v6
Optional - FSF for MEP v6
Rbs1_SH4_Effects_GWX_30_71
Lifeboats and debris v4
Rbs3withlifeboat
Rbs10-enhancedoilexplosion
Rapt0r's Uniforms V2.0 Black
Rapt0r's Uniforms V2.0 Black - All Leather Patch
Torpedo_HAHD_1024
SH-5 Water For SH-3 Ultimate V10 20 Km
Sobers 3D Waves
Moon_Light_Mod
Radio England
Radio Deutschland
O2-Gauges v2
GWX - Merged Campaign
GWX - Contact Color
Ricks_GWX_Rec_Man_Final
M.E.P v6- VisualSensors for GWX3
TDW's Ship Plane Fire Damage_v1.4
Supplement to V16B1 (JSGME)
Functional draggable chrono for ARB widegui

« Last Edit: 20201031, 21:52:53 by REV_Grey Eminence »

Offline DEF_FIEDLER

  • SoKo I
  • ...is a good one!
  • *
  • Posts: 79
  • ELiTE Skill Level:
    0%
  • old XVII !
    • Kommandant
Smokkerino
« Reply #85 on: 20210810, 09:56:25 »
Smokkerino gave me his list in Steam-chat:

Grey Wolves Expansion
Sh3 Commander
Thomsen's Sound Pack V3.2cg
Rbs1_SH4_Effects_GWX_30_71
Rapt0r's Uniforms V2.0 [Grey]
Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch
SHIV U-Boot Missions-Flaggen für SHIII
Rubini´s Underwater dust&plancton v1
M.E.P v6
TKSS18 German U-Boote Compilation
German U-Boote Compilation 2
FixAllSubGWX
Kriegsmarine HUD
Moon_light_mod
Sh3_volumetric_clouds&fog_V2.2

Offline DEF_FIEDLER

  • SoKo I
  • ...is a good one!
  • *
  • Posts: 79
  • ELiTE Skill Level:
    0%
  • old XVII !
    • Kommandant
Greyscout
« Reply #86 on: 20210814, 09:45:08 »
Greyscout gave me his list in Steam-chat:

GWX
GWX - 16km atmosphre
GWX - Alternate Loadscreen - Full Circle
GWX - Alternative Flotillas
GWX - Axis Mediterranean Aircraft Skins
GWX - Captain America's Officer Icons
GWX - English Nav Map and Grid Refs
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - Lite Harbor Traffic
GWX - Main movie - 'Das Boot'
GWX - Merged Campaign
Thomsen's Sound Pack V3.2cg
optional-mORSE CODE ONLY
Rbs1_SH4_Effects_GWX_30_71
MEP V6
Optional - FSF for MEP v6
Optional - ShipVanishingHull for MEP v6
Optional - Zoomable free camera
_LSH3-2020_ATM_BlueWater
_LSH3-2020_ATM_BlueWater-SunFix
Sh3_volumetric_clouds&fog_V2.2
FixAllSubGWX
LifeBoats&Debris_v4
Supplement to V16B1 (JSGME)
Rubini Underwater dust&plancton v1_no blur
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
M.E.P v6- VisualSensors for GWX3
TKSS18 German U-Boote Compilation
GWX - Open Hatch Mod
ARB WIDE GUI
Functional draggable chrono for ARB widegui
Tycho Patch
O2-Gauges v2
ARB WideGui 1920x1080 0.3.1 - Green Night Reticles
Μοοn light Mode
OLC's Modified Searchlight Beams for GWX
Sobers 3D waves
Torpedo damage final
Torpedo HAHD
Torpedo tubes fire final
German U-Boote compilation 2
New U-Boot Guns fixed reworked
Stiblers NYGM Bad Weather fix VI
Maneuvering board map
WAC5.0 Full Interior
Ricks GWX REC Manual
Sea Life SH3 RUBINI PLANCTON
SEAFLOOR 4 SH3
HideMySub v1.2 (OLC Compatible)

Offline REV_Grey Eminence

  • REViSi0N
  • one of the leaders
  • Posts: 448
  • ELiTE Skill Level:
    0%
  • |REViSi0N| - what else?
snipershunter
« Reply #87 on: 20210915, 11:15:49 »
Thomsen's Sound Pack V3.2cg
FM_NewInterior v2.1D
Rapt0r's Uniforms V2.0 [Grey]
Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch
No Medals On Crew [Patch]
OLC's Modified Searchlight Beams for GWX3
M.E.P v6
Optional - Zoomable Free Camera
Optional - FSF for MEP v6
LifeBoats&Debris_v4
ARB WideGui 1920x1080
Torpedo_HAHD_1024_GWX
Torpedo damage Final ver2.0
Rubini´s Underwater dust&plancton v1_no blur
Haunting Atlantic Wind
TKSS18 German U-Boote Compilation
New U-Boot Guns Fixed Reworked (for German U-Boote Compilation)
German U-Boote Compilation 2 (only VIIB & VIIC models by WISE)
FixAllSubGWX
M.E.P v6- VisualSensors for GWX3
Supplement to V16B1 (JSGME)

Offline REV_Grey Eminence

  • REViSi0N
  • one of the leaders
  • Posts: 448
  • ELiTE Skill Level:
    0%
  • |REViSi0N| - what else?
java`s revenge
« Reply #88 on: 20211208, 19:23:29 »
GWX3
GWX 16km atmosphere
No ring ring
No jawohl
Quit hydrophone room
radiomessage, morsecode only
raptors instruments 3.1
tmt v.2
ammo + no fatique
the real swordfish
torpedo damage v.2
waterstream + exhaust combi v. 2.1
new clearsky clouds
gwx light harbor traffic
gwx no medal on crew
lifeboat&debris v.4
lsh 5.0 sh4styleflags
deckawash / badweather gun
sobers 3D waves
fm30 up/down
dfa updn rotflags fin2
sh4styleflags gwx
dd oh v. 3.09 + fix for anvart fm30
Magui + fix
mark`s ocean madness v.2

Offline REV_Grey Eminence

  • REViSi0N
  • one of the leaders
  • Posts: 448
  • ELiTE Skill Level:
    0%
  • |REViSi0N| - what else?
BillCar
« Reply #89 on: 20211208, 19:24:51 »
WideScreen_SH3_V1
SH-5 Water for GWX 3.0 V0.6 Atlantic Campaign (Default 16km environment)
GWX Alternative Loadscreen (Full Circle)
GWx - Alternative Flotillas
GWX - Captain American's Icons
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - Lite Harbor Traffic
GWX - No Medals on Crew
LifeBoats & Debris_v4
navmaptools_4_all_lines
Rapt0r's Uniforms
Realistic Torpedo MOD
Longer Repair Times 2.04 (All)
Torpedo damage Final
WB's Fuel Economy
WB's Renown Replacement
Thomsen's Sound Pack V3.2cg
RadioMessage - TypewriterOnly
BillCar's Active Sonar Ping Mk.I
Hitman's Beta GUI for GWX 3.0 (this is already my all-time favourite GUI and I cannot wait for the finished version)